Hmm, interesting. Ever play Wario's Woods? That was also a puzzle game where manipulations were dependent on a character that occupied space on the playfield.
Ooh, I like the ascending tones and increasing pace as my combo increases.
I assume matching rotten shapes is not as beneficial as matching intact shapes? Is there a way to communicate that more clearly?
I have played lots and lots of Same Game. This is not the same as that, but a subset of your players are going to assume it _is_ the same. You'll need to counteract that. For example, I was surprised that diagonal matches were valid. But this has all the addictive potential of Same Game too. Getting a really large combo feels _really good_.
Wait, I made a path next to a goat with a score of 12 and it didn't disappear? I don't understand how to get rid of them, then. I was also surprised that rotten shapes could be included in a path of intact shapes, and I'm not clear what the pros/cons of that are. I guess they allow you to continue a path but without adding to the score themselves?
Also, rotten shapes look like poop. You can either mitigate that, or lean into it. 🤣
Ooh, wow. A wild card shape can allow shapes of two completely different types to group together. That's, like, powerful. I'm going to expect all future Same Game ports I play to have wild cards as an option. I hope the Sega Swirl maintainers are paying attention. 🤣