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Thanks for the feedback man :D, I used many tiny circles for the water with a rigidbody on it, adding a slippery physical material on it makes it feels like water. (Imagine throwing a bunch of marbles to the sink, the action of it resembles that of water) Then a shader is applied to make it feel pixelated. To improve performance i didnt use a lot of circles, I added a buoyancy component to the ocean  so that the circles floats :D Im really happy you liked the game :D

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Oh thanks for the detailed explanation! Didn’t know it was so easy to make a quick “water simulation”. Might implement something similar in the future :)