Thanks for the feedback man :D, I used many tiny circles for the water with a rigidbody on it, adding a slippery physical material on it makes it feels like water. (Imagine throwing a bunch of marbles to the sink, the action of it resembles that of water) Then a shader is applied to make it feel pixelated. To improve performance i didnt use a lot of circles, I added a buoyancy component to the ocean so that the circles floats :D Im really happy you liked the game :D