Lmao, 20 out of 10 since the gameplay is a 10 and the name is also a 10 :D The game is goofy af and I loveeee it!
0circo0
Creator of
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Hey thanks loving my game, this really made my day :D For the water btw, its just some simple circle colliders with Unity's rigidbody component on it, also a slippery physical material is applied on it. And when you have a lot of tiny slippery circles, they moves like water (just imagine throwing marbles in the sink). Also you gotta apply a shader to make it looks good. I also made those circles just float on the surface so that the amount of circles can be reduced (improving performance). Hope these can help ya :D
This is the link to my game, any feedbacks and ratings are appreciated :D https://0circo0.itch.io/sea-deez-pirates
Thanks for the feedback man :D, I used many tiny circles for the water with a rigidbody on it, adding a slippery physical material on it makes it feels like water. (Imagine throwing a bunch of marbles to the sink, the action of it resembles that of water) Then a shader is applied to make it feel pixelated. To improve performance i didnt use a lot of circles, I added a buoyancy component to the ocean so that the circles floats :D Im really happy you liked the game :D