Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi! Thanks for detailed feedback. I am a bit busy as of recent, working on commissions.
I thought I fixed upgrades referencing non-existant abilities, so ill take a look at it. I did fear the lustrebeast might end up too tanky, so I will also ponder on this one too.
As to necromancer tankiness, I think I would disagree?
I think grasping branch is relatively justified in its function and I havent seen it actually perform particularly well.
Candles being created on 2 hp might be interesting, if you want to playtest it, id say that you can try running glimwights as creating candles at 2, but the logic here was that a 2 hp candle that decays might be too fragile in practice - def needs testing.

Making the candles on tts i didnt feel like they were particularly shakey, do you experience that with my candles of the ones with effects added by frawg?


Yeah, necromancer tankiness balanced by his slowness, just wanted to point at it, just in case.

About Grasping Branch, i am surprised that it hasnt performed well, but well, if you say so.

And about candles, gonna admit... I just realized that i misread rules, and so i havent  placed illumination directly under candles, und havent damaged every candle every round... And their decay indeed make things better. Woops, my bad.  

But still, i am intereted to playtest candles on low HP, the only problem is to convince my friend to play  against me on Lumina again, after his complete defeat)


I have used ones from frawg, but arent they the same, just with connected effect?