gnarly! I really dig the audiovisual aesthetic, and while the gameplay is a bit bare-bones, this is a truly awesome entry. I appreciate the overall mechanical minimalism, it’s a playground where you get to make your own fun, but I found myself missing two core mechanics: riding switch and variable jump height.
controller support would be nice, but no big deal. I also wanted to mention that there’s an issue where the mouse stops moving the camera after the game loses focus.
and by the way, great write-up about the procedural animation — that’s really cool to see!