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(+1)
It's gonna be a long one, but don't worry. I would just like to point out some things I noticed.

I like the idea, but it could need some more tweaking. The movement was problematic. You kept sticking to the walls. to remedy this, you should add a physics 2d material to the player and change its friction coefficient to 0. 

I didn't even need the heat gun. I was just able to pour water and freeze it with my gun to create platforms. I wasn't really able to properly use the heat gun. It was slow it lasted for a very short time and reloaded for a while as well. After evaporating ice, the water falling down wasn't all that useful since I didn't have my freeze gun in time.

In terms of the graphics, it looked odd. I think I know, why? Just look at the first screen shot.

Different sprites have different sizes. This means that for example, the background or the water have a different size of a single pixel than let's say, the player. In pixel art, if you use assets that have a different pixel density the game starts looking weird.
Typically you would also have a constant pixel per screen size ratio. So maybe your in-game viewport has a resolution of 640x360. Then for every single pixel of your screen you would have 1 pixel of your game. Then if you viewed your game on a full hd monitor (1920x1080) this would mean that for every 3 pixels of your screen you have a single pixel of your game. In your case, the ground tiles keep stretching and they have different widths. Maybe for every 2.5 pixels of your screen you get a single pixel of your game. What's the screen gonna do with half a pixel? Nothing. That's why people typically aim, for the camera to have 320x180 or 640x360 resolution. They both have 16:9 ratio which is the most common ratio out there.

I saw that you used the pixel perfect camera, but there were some scaling problems, so I just had to say it.

Anyways, good job!

(+1)

Wow! Thank you so much for constructive feedback! I said there also on one feedback we got earlier that the no friction to different layers would fix the problem, deadline was breathing on our back so we wanted to push it like this for now :D Good thing that we are on the same page with you also.

Awesome! 

We try to fix those problems to add level or modify first ones that you can use all the features in the game we implemented better and more convienent. 

Cheers! 

Best Regards

Keimo