Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)


So far this was my highest score, but I'm definitely going to play more lol

Great little shmup with amazing presentation as a whole. It was pretty fun to focus in on certain targets or go for spread shots outside of that. The ship was also pretty fun to move around in general. The fundamentals of this game are damn solid in general.

It was also fun to increase the difficulty in-between by going for the blade attack. The bullet patterns were also interesting to dodge and damn tight at times lol.

That said, I have one big problem with the visuals. So much so that it kinda hampered the gameplay quite a bit.

As I said before, the visuals look great, but everything has this shade of white that makes it kinda impossible to distinguish between bullets and ships at times. At times, every bullet just looked the same because they were all pre-dominantly that same shade of white. Same for the ships as well. This really hampered the game's readability imo since I couldn't really distinguish between my bullets and the enemy's bullets at times

The above issue I mentioned is probably just a skill issue on my part lol, but it's part of why I just ended up randomly shooting and moving sometimes since things just got too chaotic, rather than being a controlled sense of chaos if that makes sense

But regardless of any issue I've brought up here, this game was still great, and I'm definitely coming back to it. Kudos to your entire team cus you peeps made something damn good which is polished to a damn shine

(+1)

Thanks for the thoughtful writeup ! I'm really glad that you enjoyed so much of it , the white-on-white is really tough though; and something we didn't really even notice until release !

I know what you mean about the chaos , it does balance out a bit when you get a bit more confident with the patterns- but that sense of chaos never really goes away xD

Cheers mate !
:^)