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That was awesome! Really great job on all the scripted events and cutscenes. The whale is nicely timed and cool. The electric eel effect is very cool and also well telegraphed. The bubble pushback felt good. The octopus looks great and is a nice mechanic. The big squid is a jerk and I hate them (but also well done).  And the final boss fight was exciting! I'm glad he got what was coming to him. 

I did think that the 'Eat' button was kind of hard to use, because you usually were moving to the right, so it was hard to move to the right and also eat because those are usually the same finger. I also found it hard to know what my health was at. I think it was the color of my outline, but I couldn't really tell if it ever reset during a level, or how many more hits I could take, until I was already dead.

Great job with this!

I didn't really think about the placement of E, though I guess that you also have the arrow keys to move. As for the health I wanted to implement a red vignette and a heartbeat sound effect when the player was hit, because of how the damage system worked (you had 2 health points that regenerated after 10 seconds). I only made it so the player turned red when on 1 hit point. Unfortunately time wasn't merciful...

Thank you for the feedback and the kind words! Cheers!