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I played the web version. Immediately from the beginning, I loved the artstyle of this game and the sound track. The opening sequence is pretty cool and added a nice touch. Blast seems like a really cool character with an interesting past. The world itself is pretty nice, and the idea of AI taking over is very real now considering chat gpt 4o's release :D. I think you have a good base for a great game here. 

The bane of this game in my opinion though are the controls. Things are a bit clunky. For example, you can't move while jumping until player reaches max height, which really makes platforming hard unless you have a running headstart. And even when you do, the character goes too far to the right or the left even if you let go of AD input. Also, shooting while running will give the player momentum that will persist for a good couple of steps even if AD input stops. This made it difficult at times to align with enemies and shoot them, considering the tight spaces enemies spawn in. Also, I noticed shooting at the top of the jump consumes 4-5 bars instead of 1? Is this a bug or a design choice? I find it very peculiar if it is a design choice, as the green tank-like enemy are usually situated on high spots and the only feasible way I found to attack them without getting nuked is to jump shoot. But then I have to spend a good 20 seconds jumping, shooting in mid air, waiting for my bar to recharge, repeating this sequence 5-6 times till they die. I would recommend halving their health as they simply do too much damage to have that much health. Using shift to climb ladders is a tad annoying as others pointed out.

Also, does the game have checkpoints? I went to an area marked as "S" on the minimap expecting to see a save point, but found nothing. I got to the rat-like boss with drones dropping grenades and died there and I really dont like having to go all the way back from the start everytime. But this could have been my fault for not finding the checkpoint. I also didn't see any indicator of which movement mod I have equipped, did I miss something?

I got hit by the enemy carrying a bat and i got shot into orbit. This reminded me of getting hit by the giants in skyrim, 10/10 would get hit again. Even though the map is a bit empty, I still like the design of the levels. There seemed to be a lot to explore and a lot to find which got me excited. Again, you have a very cool concept here. All these issues are relatively minor and shouldn't be hard to fix. Don't feel discouraged about it. Keep up the great work!

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Thank you for your Review, i will cover each of these issues in detail 

  • you can't move while jumping until player reaches max height
    • Thank you for pointing this one out, I will see if i can make the jump movement more responsive, on occasion i find this annoying also so this is most certainly going to be looked at
  • Shooting while running will give the player momentum that will persist for a good couple of steps
    • I believe this issue has been mitigated in the next version which i will upload as soon as the voting period is over, if i still find this happening i will see what might be causing the problem and fix it
  • shooting at the top of the jump consumes 4-5 bars instead of 1? Is this a bug
    • Ahh yes this was 100% a bug, in fact there was allot of issues with firing and i have since recoded the entire system, you now have a faster fire rate, jumping and shooting along with running and shooting is fluid you can now shoot multiple times in the air as i have also increased its speed, the player does shoot slower when running however, this is due to an animation issue, but its still fast enough. 
    • *hint* The Cannons that are over the map have a limited shooting range but Blaze has a further shooting range, so if you can make this distance then destroying these is not to hard, each successful hit also resets their fire timer.
    • I have increased the shot count to 6 
  • Using shift to climb ladders is a tad annoying as others pointed out.
    • I see this one allot, this is a deliberate feature and as the game develops you will see why this is the case, However i might set the climb button to something different
  • does the game have checkpoints?
    • Rightfully so, there will be checkpoints and in fact as i saw this message take a look:-

Savepoint

The Active Save Point WIP

  • I got hit by the enemy carrying a bat and i got shot into orbit. This reminded me of getting hit by the giants in Skyrim, 10/10 would get hit again.
    • Yeah he hits a home run with you, originally i was going to fix this but i kept it for comedic value, however if this becomes too annoying i will reduce the force
  • I also didn't see any indicator of which movement mod I have equipped
    • This is because we are not meant to have it this early in the game this will be a mod you get from one of the mech bosses of this zone 
    • This is the journey I'm hoping to take the player on for the next SMVM.

Overall allot of things are being polished and in 8 days i will upload the latest dev build and continue working on it throughout the next 3 months jam hopefully with a far more complete project. I really hope you guys stay with me during this development as with myself i will continue following all your work, I really want to be part of a great MV Community

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Sounds great! I'm quite excited to see more of your game. I definitely see the potential and will try to keep up with the game. Best of luck!

Also, I loved getting launched into orbit. I legit laughed the first time it happened. That was a compliment as opposed to criticism, apologies if it came out negative.

(+1)

I got it :) it is funny and unless i get to many others complaining i will have to reduce it :( but I am very excited for what i have in store for you guys and look forward to receiving critiques and compliments