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(1 edit)

Thank you for your Review, i will cover each of these issues in detail 

  • you can't move while jumping until player reaches max height
    • Thank you for pointing this one out, I will see if i can make the jump movement more responsive, on occasion i find this annoying also so this is most certainly going to be looked at
  • Shooting while running will give the player momentum that will persist for a good couple of steps
    • I believe this issue has been mitigated in the next version which i will upload as soon as the voting period is over, if i still find this happening i will see what might be causing the problem and fix it
  • shooting at the top of the jump consumes 4-5 bars instead of 1? Is this a bug
    • Ahh yes this was 100% a bug, in fact there was allot of issues with firing and i have since recoded the entire system, you now have a faster fire rate, jumping and shooting along with running and shooting is fluid you can now shoot multiple times in the air as i have also increased its speed, the player does shoot slower when running however, this is due to an animation issue, but its still fast enough. 
    • *hint* The Cannons that are over the map have a limited shooting range but Blaze has a further shooting range, so if you can make this distance then destroying these is not to hard, each successful hit also resets their fire timer.
    • I have increased the shot count to 6 
  • Using shift to climb ladders is a tad annoying as others pointed out.
    • I see this one allot, this is a deliberate feature and as the game develops you will see why this is the case, However i might set the climb button to something different
  • does the game have checkpoints?
    • Rightfully so, there will be checkpoints and in fact as i saw this message take a look:-

Savepoint

The Active Save Point WIP

  • I got hit by the enemy carrying a bat and i got shot into orbit. This reminded me of getting hit by the giants in Skyrim, 10/10 would get hit again.
    • Yeah he hits a home run with you, originally i was going to fix this but i kept it for comedic value, however if this becomes too annoying i will reduce the force
  • I also didn't see any indicator of which movement mod I have equipped
    • This is because we are not meant to have it this early in the game this will be a mod you get from one of the mech bosses of this zone 
    • This is the journey I'm hoping to take the player on for the next SMVM.

Overall allot of things are being polished and in 8 days i will upload the latest dev build and continue working on it throughout the next 3 months jam hopefully with a far more complete project. I really hope you guys stay with me during this development as with myself i will continue following all your work, I really want to be part of a great MV Community

(+1)

Sounds great! I'm quite excited to see more of your game. I definitely see the potential and will try to keep up with the game. Best of luck!

Also, I loved getting launched into orbit. I legit laughed the first time it happened. That was a compliment as opposed to criticism, apologies if it came out negative.

(+1)

I got it :) it is funny and unless i get to many others complaining i will have to reduce it :( but I am very excited for what i have in store for you guys and look forward to receiving critiques and compliments