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This is really neat and surprisingly polished for a short jam game. I could definitely see this being the next indie hit!

It is a bit easy, though I'm not sure how one would make it more difficult beyond crafting specific hands that it is difficult to not give the opponent a good hand.

I'm not really sure how to "win". Does it just go on infinitely?

Hi Anya, thank you for the kind words.

Yes, it's quite repetitive, but we are working towards giving both the enemy and the player some "growth" as you play, so both difficulty and player options ramps up over time.

Currently, the dungeon will loop endlessly, so the only "win" is unlocking all the scenes with the monsters, and that's pretty much it for now :) But we will definitely poke around more in the future.