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(1 edit) (+1)

Hi,

The difficulty curve starts off a bit high, which can be challenging. 

However, I really like the time mechanic. It's a great feature that allows you to choose a caplet buff and debuff, emphasizing the theme of consequences in your decisions. 

To make the game more accessible, I recommend easing the difficulty at the beginning.

A tutorial level would be helpful for learning the game mechanics.

One small suggestion: it would be nice if the gears in the background slowed down when using the time skill. 

Overall, I had a lot of fun playing the game; the gameplay is both enjoyable and innovative :)

I'm glad you had fun playing, and thanks for the feedback.

As you say, the early game could do with some easing and possibly some tutorialisation.

I can't believe I didn't think of slowing the gears, well to be honest the background was a last minute addition.

I'll keep your feedback and suggestions in mind for a post-jam update.