it looks excellent and the game at the end is fun. this should really be getting more attention
so what would you say is the message of this game? it seems like you had something in mind
I had some ideas for relating the ghosts to different emotional states for coping with stress/trauma/emptiness, but I ended up cutting it (with a ton of other stuff) for time reasons. There is a little bit of expanded dialog for players that beat the game twice, but I think in the current state the dialog will come across sorta opaque and confusing no matter what.
I was hoping that with the smaller amount of exposition, players could ascribe whatever they wanted to the core idea of consumption/emptiness.
Thanks for playing! :)