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A member registered Sep 16, 2020 · View creator page →

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this melted my brain lol. very original gameplay and the artwork is cute. I may have to try this again with a controller - it seems like that might be better than on the keyboard. nice work!

Leaving the shots behind and having the grid in the background are great QoL features for playing. nice job!

oh shit lol. that sounds awesome. thank you for letting me know

Got to 20 before I had to tap out. Super original and fun to play. A couple parts scared the shit out of me lol. I was throwing shields at like every hedge for a while. Great job, one of the best I've seen

I liked the 'jump to push' mechanic. It was really satisfying to use in that one level where you have to push the door past the boxes

Definitely the trippiest and most interesting variation on this idea that I've seen this jam. I think having multiple different reflecting surfaces helps open up the puzzle design possibilities a lot. Nicely implmented, and excepting a couple hitbox issues was smooth to play from start to finish. Liked the art as well. Well done! Congrats on the submission

Fun game! I had never seen the original so it was nice to try it out here. The mirror mechanic is a nice addition as its fun to use it to get out of danger. Felt like the game had a well-balanced challenge. Overall, really fun, well done - congrats!

As others have said, very polished, very nice looking game with an original concept. Nice work! Congrats on the submission

Super cool concept  - creative take on the survivorslike formula. I found it interesting that increase and decrease paddle size were both upgrades lol. I kind of had the opposite experience of the other posters, where it felt like it was generally difficult to have impact as you're kind of hoping that the ball just gets close to your paddle. I was really into it while playing though - awesome job. Congrats on the submission!

Cool concept, nice graphics - the puzzle design was very good too. The light cast animation and sounds were perfect. I loved the reflex level at the end! Awesome work, congrats on the submission!

Love the art style in this game, the graphics look great! The parallax effect is really nice for helping add the feeling of 'motion'. This guy's vertical is insane. I stopped after getting killed by the grim reaper - I think the difficulty scaling could be just a little faster. Overall this was a solid concept and execution, well done!

Could usually get up to 30 before I started getting overrun. When there's a big cluster of them together, it's SUPER hard to tell them apart. Loved the idea and the implementation, this one was super fun to play. Awesome job! Congrats on the submission

dude... this was impossible for me. lol. It was super fun to try it though. I also liked the sprites, the entire game does a lot with a little. Nice work! Congrats on the submission.

It was satisfying to move the character around and shoot enemies, and it's a cool demo and the start of a good game. The window size is too small and is the first thing that should change. Otherwise - it's the seeds of a nice gungeon-like that you can grow further. Congrats on the submission!

Wayy too difficult for me - but it was satisfying to finally kill the Minotaur. Feels super fun to deflect all the shots from that spiral move back at him (similar to Hades). Had to give up at the next boss, but enjoyed playing. Nice work! Congrats on the submission

oh, lol - I thought you were just supposed to try and walk across at first

Great stuff - particularly the art. I enjoyed the theme and all of the graphics were very nice to look at. The song you picked fits it very well too. One of the best I've seen so far - awesome job! I appreciate that you added the option to change key bindings in the settings, lol

Awesome concept and it looks fantastic. I really enjoyed switching between the bots and using all their abilities. For me, the game moved a little too slowly and there was not much challenge. I could not figure out what the bar at the bottom was. But I do love this concept, and it seems like it could be extended pretty easily into a great full game. Great work! Congrats on the submission.

It's pretty fascinating. I'd love to play a finished version. Very creative, I like games like this that get a little more philosophical. Great work, congrats on the submission!

Nope, see above. Glad to hear you could get into it!

Thanks for the comment!

> Is it endless?

Nope! A run ends after three minutes

Very nice! The environments look good and I liked solving the puzzles. For some reason, the alternate-reality mirror puzzles are always satisfying to do. It's interesting how the second puzzle involves a bit of a red herring. Great job, congrats on the submission!

Fun, jam-sized game. The character was just a tiny bit too quick but otherwise everything with the controls was working really well. As a gamer, I like getting powerups and using them to defeat enemies, and this game tapped into that for me. Overall great work, congrats on the submission!

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A really original idea that I was really interested by. If I hit a deer though, I'm going to have to pull off to the side of the road one way or the other. I also don't know if I would be able to single-handedly pull it off the road either. A full grown deer is like 200 pounds. Actually, that doesn't sound like that much. I suppose I'd be able to do it. Anyway, my point is, great work! Congrats on the submission

Nice work! Felt familiar after making mine lol. Congrats on the submission!

Super interesting concept that is executed well in the puzzle designs. Really original idea and I had run trying it out. You should extend this into more levels! Great work, congrats on the submission.

Great work. The mechanic worked perfectly through the whole demo and it was fun to use. I felt like I was teleporting via selfie. The only issue was the platforming, which was a little wonky at times. Awesome game, congrats on the submission!

I was able to run this. Very fun! I thought the upgrades were interesting.The concept of the abilities being mirrored is cool to. Great work - congrats on submitting!

I just ended up running it, lol

Great work! It's a fun idea and I liked learning to play it. It seems like it could be pretty easy to cheese it on levels where you can offset the positions of the black and white pawns. Great work - congrats on the submission!

I got to 326330. Does that 12th wave ever end? Lol. Had a lot of fun playing this one. Love that the bouncing bullets can either be a blessing or a curse. Great work! Congrats on the submission.

One of the best I've played this jam. Everything is going really well with this one - the visuals, audio, controls and gameplay. Everything is well thought out and the game is fun to play. It's a pretty simple idea but I feel like there's naturally a huge skill ceiling to it. Great work! Congrats on the submission.

It's a nice twist on the idea, but there will be a lot of other similar games this jam. The 'splitting' mechanic is interesting and I feel like there's a lot of ways you could go with it. Overall, nice job, congratulations on the submission!

Nice work! The puzzles were challenging, working well, and were engaging to solve. Boxes were sometimes disappearing off of the side of the map for me. Overall a nice submission, congrats!

Really nice job with this game, especially the graphics! The game environment looks good and I like the character model as well. Using the mirror clone is pretty intuitive - i did get a little confused in the first room as I wasn't sure if it was just a demo, and I wasn't noticing the feedback from the switches. Simple audio cues can have a ton of impact, and I felt like I needed them here. Overall, really excellent job - congrats on the submission!

Nice work! It was super difficult. Honestly, I would like to play a version where the moves are not limited. I couldn't get past the second level XD. Overall nice job, congrats on the submission!

Hmm, I typically try to run desktop games from the itch.io desktop client. I'm not sure how you would have to upload it to get that to work. I can test this out later, maybe someone who knows more than me about it would be able to advise

Wow. I don't know how you replicated the look so perfectly, but it does look exactly like Balatro. The new game rules are also clever. My only note is that when the game came up, it was jarring to not hear the Balatro soundtrack start playing. lol. Amazing work - congrats on the submission.

When I got to that first giant wave of enemies, it felt impossible to proceed. Still, it's a fun idea and it's fun to fire a bunch of missiles and torpedoes at enemies. Nice work, congrats on the submission!

The prismatic effect is really cool - overall it needed a little more feedback when your light was damaging something, as well as some notice when your light was ready to fire again. Great work! Congratulations on the submission