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Thanks for giving it a try! The shop being locked behind the regions is simply to prevent a potential soft lock, since the gems are currently finite. It would be possible to spend gems on upgrades (that are infinite) and then lock yourself out of buying new regions, which would then prevent being able to ascend. Maybe there is a better way of handling this. But in my experience it does not take long to unlock the regions. 

As for the lovers still being in the pool, I have heard this feedback before. I added a mystic effect to reduce rerolling lovers, which is quite useful, but I understand if that is too late in the game to be appreciated. At the moment I am unsure how to handle this, but will likely make some sort of adjustment or new feature to still give some progression to be made when you dream of a lover, as you suggest.

I like your ideas, and have noted them for when I start working on the next update.

Thanks again for the feedback! 

I have two possible solutions to the biggest problem of the game:
1) give a minor reward for duplicates after lover (maybe raise all costs and rewards and give a single gem for each draw of a lover)

2) allow ascension before you get lover on everyone, either by reducing the number of lovers, changing it to unlocked characters rather than lovers, or having ascension also be a heart gem cost

or both

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Good suggestions. I'm going to add some other kind of progression that will give lovers infinite progression of some sort in a later update. Just working out the details.

The ascension system is supposed to be a prestige system of sorts, and I don't really like the idea of unlocking it with heart gems. Only requiring all the damsels instead of all lovers could be alright though.