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V1.5: Do not start playing with this version, it's a waste of time. (Edit: it gets better)

At first the game is simple and nice, you tap a button to draw a random card featuring a pretty girl with exposed genitals and breasts hidden be heart marks. Drawing the same girl again raises a counter and at certain thresholds it reduces or removes the censoring, and with each threshold you gain currency. That's where the good part ends.

You can stock up to 50 draws at once, which takes under 20 minutes to recharge. The animation to draw a girl takes around 2 seconds and there is no way to draw multiple at once, which means you are spending almost 10% of your time clicking a button on this game. There is a SFW option that hides the picture so you can play this in  public.

The shop shown in the screenshot is locked behind unlocking all available regions. In v1.5, this means you have to grind 1350 gems at the slowest speed available before you can buy any upgrade. With each update that adds new content, this barrier to entry grows larger.

So until you have acquired 1350+ gems, the only thing you can do is check your phone every 15 minutes and tap a button every two seconds to draw a girl. In one day playing rather often, I acquired around 500 gems before running into the next design issue: girls that have been fully unlocked are not removed from the pool and can be drawn again, giving no benefit. The game not only locks you to the slowest progression, it slows down that progression further as you progress! And this is not an oversight, there is a feature to work around this... locked behind fully unlocking the whole collection.

It's probably enjoyable if are playing since v1.0 and were able to buy upgrades before they were locked behind additional regions. As it is, the game takes too long to give you mechanical options, it is not enjoyable.

Edit: The game gets better once you have collected all Common Lovers, that part is the slowest and takes about half of the game despite being only 1 tier. The Reroll perk from Ascension also makes a huge difference, adding player agency. Playing still takes lots of real time, but if you want something you can play for a short time anytime you want a break, this game is great. Playing for 3 minutes every 17 minutes meshes well with my cardio routine.

Here's a few ideas to improve the game:

  • Add a second currency gained by drawing Lover cards, that can be used to buy temporary benefits such as a Luck boost for 10 draws, a mana refill with an incremental cost that resets daily or a bank of single use mana storage.
  • Unlock the Heart shop earlier, not based on the amount of available content. I suggest unlocking it after 1 region is unlocked.
  • Add an option to skip the draw animation or draw multiple at once.

Thanks for giving it a try! The shop being locked behind the regions is simply to prevent a potential soft lock, since the gems are currently finite. It would be possible to spend gems on upgrades (that are infinite) and then lock yourself out of buying new regions, which would then prevent being able to ascend. Maybe there is a better way of handling this. But in my experience it does not take long to unlock the regions. 

As for the lovers still being in the pool, I have heard this feedback before. I added a mystic effect to reduce rerolling lovers, which is quite useful, but I understand if that is too late in the game to be appreciated. At the moment I am unsure how to handle this, but will likely make some sort of adjustment or new feature to still give some progression to be made when you dream of a lover, as you suggest.

I like your ideas, and have noted them for when I start working on the next update.

Thanks again for the feedback! 

I have two possible solutions to the biggest problem of the game:
1) give a minor reward for duplicates after lover (maybe raise all costs and rewards and give a single gem for each draw of a lover)

2) allow ascension before you get lover on everyone, either by reducing the number of lovers, changing it to unlocked characters rather than lovers, or having ascension also be a heart gem cost

or both

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Good suggestions. I'm going to add some other kind of progression that will give lovers infinite progression of some sort in a later update. Just working out the details.

The ascension system is supposed to be a prestige system of sorts, and I don't really like the idea of unlocking it with heart gems. Only requiring all the damsels instead of all lovers could be alright though.