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SPIRITGUN is an exciting take on the afterlife infused into a  colorfully classic bullet hell. I found your take on "consequences" through player deaths taking on new forms/abilities through spirits to be a very fun mechanic, having me think strategically about intentional deaths, as we're only granted three chances to inhabit spirits. I adore the creature designs and animations, the bullet patterns were awesome to weave through, and the game has an upbeat soundtrack. Some details I was fond of include the planchette cursor, and the design harmony through the little heart icon in each of the enemies.

The gameplay is a bit hardcore, as one hit from a bullet causes an instant death. I'd like to have a bit more forgiveness on damage; perhaps some HP would be nice. I played about three rounds, but couldn't get farther than the introduction of the cube-shaped enemy with the rotating fan pattern. My highest score was 141930.

You came through with an established loop and a well presented game despite your personal time constraint, and I think that's something to be very proud of. Well done!