Hi Waltzforveenus,
Thanks for your feedback! We hope you're able to enjoy TSUL for what it does have to offer in storytelling, and will take note of your comment for future projects. Cheers!
I'm here after attending the livestream with MisterShins and the developer team Q&A! I was able to watch from after the first bumblebear encounter up to the very end of stream, and from my shared experience with everyone who tagged along, I can confidently say this is one of my favorite entries of the whole jam.
It's an incredibly wonderful, excitable, curious, and dare I say cozy VN. I remember the developers mentioning that it was a surprise so many of us had found it cozy, but I think it's because the beautiful blend of writing, artwork, and music all come together to create a story that many who mindfully choose their answers will come to enjoy. I almost don't want to know what an alternative ending could be, because the message left with us at the end of the livestream left me with a very strong sense of resolve and contentment. But I am just as much as a "silly" player as I am a well-intentioned one. I fear only death awaits me. LOL
Just, well done. It's fantastic. Kudos to everyone who worked on this project. It is certainly something to be proud of.
This story reminds me of so many, blended into an amalgamation of gruesome, cutesy horror. I thought of Coraline, and Hansel & Gretal...I was more bitterfully reminded of how wasps pollinate and die in figs. I can't ever look at the fruit the same again.
I could see where the story was going very early on, but the pacing and build up into the monstrosities was done well. Poor Ruby.
I got Ending 1 after playing for 30min. The UI design for the Main Menu is really lovely. The character designs of pixies were creepy-cute, and sprite work for Margaret and Ms. Thorne were my favorite. I really enjoyed the whimsical backgrounds, and the sound design added to my sense of unease.
Well done to the whole team, and Happy Spooktober!
Dear beloved Martha. I'll cherish her to the end.
Very curiously creepy, and as everyone has chimed in, I adore the Tim Burton-esque character designs. The monster reveals were super cool, the colors and backgrounds added to the shifting atmosphere of unease to warmth and familiarity. Voice acting was a nice touch (I'm here for MissKatonik HIIIII and the VA for Cethin/Grimes did a great job as well. I wish Martha's VA lines were also a bit louder!) Nice work with the animated sprites as well!
Cheers to the whole team and Happy Spooktober!
Had a lot of fun with this VN. Enjoyed the sprite work and character designs, but really loved the raid battles. I died at my raid at Kyo when facing Azai. That regen is brutal. And he got Oda in one hit. Lol. I was wondering if I missed something; was stamina the only stat I could boost with money?
All in all, a fun time, certainly a joy for RPG enjoyers (such as myself). Great job!
This was such a treat to play on my own night off. Batman served me...injustice. I'll need to play for the other endings. Adored the art style, from the colors, linework, and each animation and scenes for the television really helped to immerse me as this, barely getting by fast food worker, indulging on the little they've got. I need that mug. My partner has a similar one, it says "Another day closer to death," on one side, and " make it a great f-cking day" on the other. The music was just superb and the writing had me chuckling. Read as well this was a first game and developed solo!! Just impressive. Well done.
This was a nice, comfy, and romantic VN about monsters driving race cars. I only played up to Chapter 4, but I enjoyed the VN for its efforts in artwork and storyline. I was interested in Dhradi but I ended up romancing Kar instead, and I'm glad, because his character development is very sweet. While I cannot speak for the whole game, the pacing is enjoyable and the interactions Flint has with the crew are wholesome. Well done!
Ohmygosh scullie, we're honored you not only took the time to play TSUL but to make an account so you could leave us with your wonderful review! 😭💙 Thank you so so so much, it means a whole lot to our development team!
We are still actively pushing some updates, slowly but surely we hope to add CGs we wanted to create and perhaps some more voiced lines, who knows! Only time will tell.
Thank you again, and Happy Spooktober! 💙
Featherboy, thank you so so SO much for taking the time to explore all of what Cape Lockehurst has to offer! Your comment personally made me emotional and very, very happy. I know I can speak on behalf of our whole team for Molli's incredible work in bringing our story to life, but our whole team really gave it their all during the month of September to make TSUL the best that it can be. We're so grateful for your very kind review, and it is extremely heartwarming for all of us to hear. Thank you. Cheers, and Happy Spooktober!
I'm here after playing along with MisterShins and wanted to leave a review on the ending we all achieved on stream! It was absolutely charming, the right amount of unease and whimsy, and goodness Mrs. Potts, she's just so... beautiful. Beautiful.
The art style and animations were really nice too. Everything just came together for this really fun cooking game, that is totally ordinary! Hehe.
I love Paddy! There's nothing Paddy can't do!
Have not finished yet, I'm as far as two stars. Going to pick it up in a few hours and then edit my review- Just reeeally wanted to get my thoughts down first before it slipped away.
This was on my queue for a while, and while I've only played about 20 VNs so far- This is by far one of my favorites of this jam.
[SPOILERS AHEAD]
Absolutely not what I was expecting. I settled in to my office chair, getting ready to play the super adorable looking bird delivery game. I was enamored by the coziness and embrace by Narrator Louis. Charmed by the warmth, cute feathery friends, and whimsical environment art. Whoohoo! Got my first star!
Then...the hospital.
And then. And then the video.
... Then... Then I got my second star... and started to... nervously pick up details...
...And then... the second video...
The final line spoken before the start of the third day... I paused and started to recollect all the information given to me in just those 45 minutes I had played thus far. Then, I saw it was past midnight for me. So, I'm here now.
Edit: I'm just very pleasantly disturbed. Wow. Just, well done. I don't want to say much else, I really want others to play to the end.
I'm beyond intrigued. I love... I love that false sense of security. I love the blend of these mediums. I love the attention to details.
Some technical notes- It's been mentioned by others, but I wish the audio for the voices during the video segments were much louder and/or had captions for accessibility. If a sense of ambiguity is still needed they could be partially obscured captions but I do feel I missed some key details in those recordings.
I wasn't able to access my notepad or map during Day 1 or 2, and wondered if that was intentional or not.
Huge kudos to the whole team for an amazingly polished, ambitious, and spooktacular game.
Ohmygosh this was a really cute and sweet game. For one, it made me reminisce about the time I did an overnight shift at my old retail job. My supervisor and I were the only ones working that night and we heard shuffling in the dark corners of the store. We couldn't figure out if it was an animal or something else, but I was delighted because I can't help to be curious, while my supervisor was absolutely terrified lol.
I really loved this. I got the Friends Till the End Ending and that made me really happy. The sprite expressions for Jack were so cute, my favorite is the one of him smiling, with the :| face being a very close runner-up. I giggled at the interactions I had for changing up his look. I'm so happy it was me that took him home in the end because I know for sure I'd buy Jack out with my employee discount haha.
Great work, and Happy Spooktober!
Ohmygosh this was a really cute and sweet game. For one, it made me reminisce about the time I did an overnight shift at my old retail job. My supervisor and I were the only ones working that night and we heard shuffling in the dark corners of the store. We couldn't figure out if it was an animal or something else, but I was delighted because I can't help to be curious, while my supervisor was absolutely terrified lol.
I really loved this. I got the Friends Till the End Ending and that made me really happy. The sprite expressions for Jack were so cute, my favorite is the one of him smiling, with the :| face being a very close runner-up. I giggled at the interactions I had for changing up his look. I'm so happy it was me that took him home in the end because I know for sure I'd buy Jack out with my employee discount haha.
Great work, and Happy Spooktober!
This was a very silly and fun game. Snax is just me at 3am, ferociously contemplating getting a treat or snacky. I love her. This was pretty funny, I giggled at a lot of the writing. Really loved the artwork, definitely made me nostalgic for the early 2000's. So many fun references throughout, too! Music was also great, is that Main Menu theme possibly a reference to "Everybody" by the Backstreet Boys or was I going crazy lol? I stayed on there just to jam out haha!
Great job to the whole team and Happy Spooktober!
This was a very silly and fun game. Snax is just me at 3am, ferociously contemplating getting a treat or snacky. I love her. This was pretty funny, I giggled at a lot of the writing. Really loved the artwork, definitely made me nostalgic for the early 2000's. So many fun references throughout, too! Music was also great, is that Main Menu theme possibly a reference to "Everybody" by the Backstreet Boys or was I going crazy lol? I stayed on there just to jam out haha!
I loved the UI design particularly for the choice boxes as drink dispensers, but I had issues here and there about choices not allowing me to proceed. It was hard to gauge if it was intentional that only one choice was allowed, as if Snax held complete control over Fango, but wasn't sure! Either way, I played for 1 Ending and will be sure to revisit to catch the others!
One other note, I had an issue making saves at scenes for choices, where the UI stayed onscreen. A screenshot below is provided for your reference.
Great job to the whole team and Happy Spooktober!
AHHHHHHHHHH this game is so cute! I love everything from the silly dialogue between Bernice and the cats of Cat Island, to the soundtrack especially for the final location in the demo with Reggie, and the CUTE cat sprite art and super lovely environment design (the painterly style and colors are so pretty)! I am so so so excited for the full game and will be eagerly anticipating it!
AHHHHHHHHHH this game is so cute! I love everything from the silly dialogue between Bernice and the cats of Cat Island, to the soundtrack especially for the final location in the demo with Reggie, and the CUTE cat sprite art and super lovely environment design (the painterly style and colors are so pretty)! I am so so so excited for the full game and will be eagerly anticipating it!
[SPOILERS AHEAD!]
I encountered one error in my playthrough during this scene, after I chose the option for Elizabeth to let love come to her! It did not occur anywhere else in my playthrough for one ending, though!
Cheers to the whole team and Happy Spooktober!
Really nice presentation with the overall art direction. The animations and style really stood out to me. Got the heebie-jeebies with that one character. Everything else is cute. I got Ending 2 lol. I'm new to this story, so I'll see if I can also read the original as well. Congrats to your team on the submission!
This was a fun and unique entry. Felt less like a visual novel and more like a narrative roguelite...roguelike? A mix of the two. Did 5 runs (5 deaths). The animations and art made me curious about what other ways I could have died, haha. Cruel yet comical. I did run into an error message when I tried combining my torch with the match but didn't really impact the rest of my gameplay experience. Great job.
Interesting prototype for a classic supernatural murder mystery game. I had the same notes as Yomissmar regarding the point-and-click sequence for evidence with the room being minimized. For your reference, I was playing on Chrome.
The art direction was layered with painterly textures and whimsy but off-putting colors, added to the mystery. Great job to the team on your demo, cheers.
This was an extremely personal story, and I want to say thank you for sharing it. Without spoiling anything, I will say that this was heartwrenchingly painful to read, not just because of the reality of it having happened, but because of my very own personal experiences that echoed throughout each line. I was really, really glad that Cliff had support like Michelle and a dear friend like Nova to simply be there for him. My favorite line of Nova's was the one about being "the perfect amount of nice." That warmed my heart. The voice acting made me tear up a little too, for a plethora of reasons.
Thank you again for sharing. I hope you, the team, and everyone else is taking care and having a safe Spooktober.
Gosh, what an awesome game. Art direction is so flavorful, attractive- Those animations and little details- The interactive UI- As an artist I just had to admire and oogle everything. The writing for each of these characters and segments with the Void were charming, mysterious, brutal and silly. The Void in particular made me think about the opening for DELTARUNE.
I didn't have any difficulties navigating the Book however I think it would be helpful for the players to have some clear directions on how to navigate it. I think the Notes function could also have an option to be hidden as opposed to freely moving it around screen.
I got Ending 2 after playing for about 1.5 hours and was very content lol. Wish I could visit Mona's island, I bet she's got great picks for villagers and kicks out the ones with the most unusual requests (she just like me fr).
Overall, super duper fun. I really enjoyed this VN. Congratulations to the whole team. Looking forward to future updates if planned. Happy Spooktober!
Gosh, what an awesome game. Art direction is so flavorful, attractive- Those animations and little details- The interactive UI- As an artist I just had to admire and oogle everything. The writing for each of these characters and segments with the Void were charming, mysterious, brutal and silly. The Void in particular made me think about the opening for DELTARUNE.
I didn't have any difficulties navigating the Book however I think it would be helpful for the players to have some clear directions on how to navigate it. I think the Notes function could also have an option to be hidden as opposed to freely moving it around screen.
I got Ending 2 after playing for about 1.5 hours and was very content lol. Wish I could visit Mona's island, I bet she's got great picks for villagers and kicks out the ones with the most unusual requests (she just like me fr).
Overall, super duper fun. I really enjoyed this VN. Congratulations to the whole team. Looking forward to future updates if planned. Happy Spooktober!
Super duper cute short story that served as a comforting, cozy, and very sweet break from the darker and much longer entries I've read so far. I giggled over the dynamic between Ash and Clay and really enjoyed the art sequences for them too. As mentioned by others I got that crash error but since it was after the credits it didn't negatively impact my gameplay experience. For reference I took a screenshot of it here for your team. Hope it is helpful. Congrats to the team and Happy Spooktober!
Rhee, thank you once more for taking the time to play TSUL and now for leaving us with the absolute sweetest review. Our team had so much fun tagging along during your livestreams and we were super happy to see you have just as much fun playing our VN. It means the world to us!
Cheers from the TSUL dev team, xoxo from Garret, and Happy Spooktober!