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Squeaky Clean is a super fun take on the bullet hell genre through the eyes of a busser amidst the hordes of the rat armada. With easy-to-follow controls, charming comic style presentation, a flavorful soundtrack, and enticing storyline, I had the most enjoyable time doing dishes ever. 

I was able to progress to the next stage on my second attempt. There I learned how the team implemented the jam's theme of "consequences," through the introduction of the Merchant. A player has the decision to choose an upgrade at the cost of detriment to ability, in my case being a 10% reduction of my HP in exchange for cutlery projectiles.

I find that there's a lot of enemy activity to counter while simultaneously washing dishes. The blocking mechanic doesn't hold up too well against how many projectiles are being flung at once during the first stage, so perhaps some adjustment in balance could be made. My best was washing 4 plates with 2 destroyed.

Overall, this is a fantastic prototype.  Despite personal conflicts and engagements, your team came through with an excellent proof of concept that can definitely transform into a fully realized project. Well done!