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Thanks for the reply!

1. Could you please add more details about bad lighting?  
2. We'll add VFX and SFX feedbacks to the shielding - it's a correct suggestion. About knocking back with the first attack - we'll revise it, but  it implemented by design - so the player could use environment elements to struck the enemy(need to redesign some areas still and replace the first enemy with the one who isn't knocking back after the attack) and provide the combo.
3. I think this feeling is because of a short length of the character's weapon... We'll do more tests here, thanks
4. Big guys battles will be redesigned - it needs to make a different AI for them and implement special skills usage.
5. Yes, it's by design too, but here is a wide field for improvements...
6. Agree. Will fix it in a next little update.

Bugs: music issues fixed already in new builds since v.0.7.3+