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Alizards

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A member registered May 02, 2024 · View creator page →

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Recent community posts

Build updated to v.0.7.3

Changes in v.0.7.3:

  • Fixed respawn music issue
  • Level design: decrease difficulty in some areas

Thanks a lot for your reply!

We'll redesign the 'knocking back' issues ASAP - all players said us about it :)
Thanks for pointing to our 'fog barriers' implementation, we'll revise it

Thanks for the reply!

1. Could you please add more details about bad lighting?  
2. We'll add VFX and SFX feedbacks to the shielding - it's a correct suggestion. About knocking back with the first attack - we'll revise it, but  it implemented by design - so the player could use environment elements to struck the enemy(need to redesign some areas still and replace the first enemy with the one who isn't knocking back after the attack) and provide the combo.
3. I think this feeling is because of a short length of the character's weapon... We'll do more tests here, thanks
4. Big guys battles will be redesigned - it needs to make a different AI for them and implement special skills usage.
5. Yes, it's by design too, but here is a wide field for improvements...
6. Agree. Will fix it in a next little update.

Bugs: music issues fixed already in new builds since v.0.7.3+

Build updated to v.0.7.2

Changes in v.0.7.2:

  • Added 'Credits' to main menu
  • Changed menu music
  • Fix the music looping issue during gameplay
(1 edit)

Build updated to v.0.7.1

Changes in v.0.7.1:

  • Fix dynamic music issues

Build updated to v.0.7.0

Changes in v.0.7.0:

  • Added patrolling AI
  • Level design changes

Changes in v.0.6.9:

  • Fixed immortal issue when the character dodges during combat
  • Fixed escape paths for cleansed enemies

Build updated to v.0.6.8

Changes in v.0.6.8:

  • Added music
  • Fixed collision issues with foliage
  • Fixed cleansing statistics

The game is still in the development process. Builds will be updated periodically.

Build updated to v.0.6.7

Changes in v.0.6.7:

  • Added start and boss cinematics
  • Added boss battle
  • Fixed many small level-design issues
  • Fixed interactive water
  • Optimized package size

Thanks a lot for reply. We'll improve the demo with your suggestions. At the current moment we're intending the combat scheme and enemy's reaction to the hit. And the character movement during combat also :)

Thanks for reply! We're working on the combat and other gameplay mechanics(sad, but they are not ready yet for the demo). About stones - yeah, that was planned for the Rush ability, but as it is not ready yet so we'll make a little redesign of that area.