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Hard to imagine this was made in only 10 days. The game is so immersive, all of the effects (shaders, parallaxing, 3d panning) add to the feeling that you are in the deep sea. The floaty mechanics fit well into the game, especially because of how the dash works (completely cancelling momentum and pushing you where you want to go), The different obstacles are introduced well and were a good challenge (my only complaint is it was unclear at first what you were supposed to do at the wall of angler fish). Sound design is also very well done, just enough to give feedback but low key enough to let the player feel immersed in the desolate environment. Boss fight was a bit on the hard side, this might just be me, but maybe 2 or 3 health per attempt would make it more doable while not entirely taking away the difficulty. I like how the boss's core mechanic was introduced earlier in the game so it was already familiar, pretty good decision. Using the lights to dash back and forth to each of the boss's mouths was very satisfying, felt like you were comboing the boss. Overall very well done!