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Your pixel art is really next level beautiful. Fantastic work.

The game mechanics were interesting, but I felt the enemies had too much health early on so it was difficult to get to enjoy the later parts of the game. Deploying spirits as turrets also seemed to be less powerful than I would’ve hoped as the died pretty easily so I was mainly fighting with my water spray, kiting the slimes behind me/around corners so they would run into my spray.

I was able to get to the horned monster guy, but ran out of water gun because I had spent it all on the upgrade previously. Not sure what I was supposed to do to kill him after I ran out of ammo so I ended up dying :(

Overall, I think the game has a very fun premise, especially with the idea of capturing spirits to redeploy as turrets that help, but also make it higher difficulty due to more bullets to dodge. Maybe some slight tweaks to health/damage, and maybe making your water gun not consume your currency would make a more gentle start to the game so players can progress further/upgrade more later.

Thank you for your words! Completely agree, the balance is way off and how i intended the game to be played is not at all clear wich is even more infuriating with the lack of balance. Thanks for trying to go as far as you can, it's something that even I struggle with. After testing it more and realizing most of the balance issues (I hope) I've made some big changes to enemy health, upgrade cost, etc, as well as adding features to captured enemies to make them really useful and a core element of the game. With this I hope to solve the currency problem, this since(i belive) it's a mechanic that makes you think twice about shooting, and something that I hope can make the game more interesting! I would love it if you could play the game once the voting period is over and i can upload the "better" version. Thanks for playing!