sure!
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holding down the mouse button and dragging over multiple words didn’t work as I expected it to. let’s take “a █ c” as an example: dragging from a to c should result in “█ █ █”, not “█ b █”. what I mean is that when dragging to toggle multiple words, the state of a word should only be toggled if it matches the state of the first pressed word.
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it’d be nice if hovering the mouse cursor over ████ would make the underlying word visible, like white text over the black ████.
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punctuation is a bit weird to work with. I found myself thinking it should be separate from the word when inking, because I felt like it restricted how I could use the words — but maybe that’s an interesting restriction? limitations like that are not necessarily bad. I’m really not sure about this one tbh.
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some parts of the poems don’t seem to be “designed” in a way that’s meant to be experimented with. this is hard to convey, but as an example there’s this part “survive and live endure and greet” where I wanted to use “live” and “endure”, but there’s no “and” or comma to support this. I encountered this situation a lot, where I was just missing a little word or some punctuation to make a nice phrase. I think this could be improved by putting more thought into how the poems are arranged, and considering how they could be remixed instead of just setting up puzzles.
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the options should be accessible while playing.
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the music shouldn’t restart when I press “options” or “start game” from the main menu.
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something went wrong with the encoding for the apostrophe in “heart’s”: