On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

sure!

  • holding down the mouse button and dragging over multiple words didn’t work as I expected it to. let’s take “a █ c” as an example: dragging from a to c should result in “█ █ █”, not “█ b █”. what I mean is that when dragging to toggle multiple words, the state of a word should only be toggled if it matches the state of the first pressed word.

  • it’d be nice if hovering the mouse cursor over ████ would make the underlying word visible, like white text over the black ████.

  • punctuation is a bit weird to work with. I found myself thinking it should be separate from the word when inking, because I felt like it restricted how I could use the words — but maybe that’s an interesting restriction? limitations like that are not necessarily bad. I’m really not sure about this one tbh.

  • some parts of the poems don’t seem to be “designed” in a way that’s meant to be experimented with. this is hard to convey, but as an example there’s this part “survive and live endure and greet” where I wanted to use “live” and “endure”, but there’s no “and” or comma to support this. I encountered this situation a lot, where I was just missing a little word or some punctuation to make a nice phrase. I think this could be improved by putting more thought into how the poems are arranged, and considering how they could be remixed instead of just setting up puzzles.

  • the options should be accessible while playing.

  • the music shouldn’t restart when I press “options” or “start game” from the main menu.

  • something went wrong with the encoding for the apostrophe in “heart’s”: image.png

(2 edits) (+1)

All noted!! This is super helpful, you rock.

Actually, it's nice to see that (as you can probably guess, which is presumably why they were left out of your original comment to begin with!) almost all of these were points we'd considered but ran out of time to properly implement/fix -- that tells me at least our instincts had us on the right track, which is always a boon. 

Unrelated... I keep psyching myself up to play I, The Void next and then you go and leave such thoughtful comments that I'm like, how can any feedback I offer on yours live up?! Lmao. Don't worry, I won't let that totally scare me off from playing: It'll definitely happen (promise)... and I'll try to keep it from being novel-length when it does (buuuut no promises there)!

it’s a silly little Asteroids-clone, I’m really not expecting anything in terms of feedback lol