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It's really nice for your game to be this different from the other games , the dash mechanic is a little hard to use like why not use a single key for it , but I like how the world is big and only can see a little piece of it at the time , the art is cool , pixel art always won !! The music is a little noisy but work with the whole game vibes , Good Game ...

TI was attempting to use fightstick controls in a platforming game, so a lot of the inputs are quite challenging as a result. I wanted to avoid using single input controls to stick to the theme of using fightstick inputs for all the powerups. When making this I could barely do any of the inputs at first. The inputs do ask a lot of the player but once you get a hang of them they feel pretty rewarding. Mind you the game is very small so I feel like there is not enough time for the player to get used to them before they face even harder platforming challenges.