nice I’m glad you enjoyed it. I have run in to some minor slowdowns in the past when there are a lot of projectiles on the screen, such as the slug boss fight or the boar hunter.
BuddyBoyBueno
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I took a look at your submission, nice work! Excited to give it and the other submissions a play through. I am also really inspired by shadowdarks art work. I am not sure the best way to reach me as itch doesn’t have direct messages but I’ve been in contact with other adventure creators over discord, you can find me by adding buddyboybueno . I would be interested in a collaboration once this jam is over, your work, especially the layout looks very polished.
Generally each drawing takes me 2 hours. I would be happy anywhere from 25-60 CAD depending on how much effort and time people expect. The 2 images above was a moderate level of effort so I would prolly price each of them at 40.
I am hoping after this jam with a little more experience working in black and white the time it takes me to draw will go down and the amount of effort required will be less.
Hey, so as the title says I am willing to help make some art for any adventure creator who is thinking of dabbling in the dark magic of ai generated art. Or if you just need some art I can help too. :)
You may be asking, why is this frantic scribbler offering services for free? Well simply put, I am bored and want to have a reason to draw again. I am very inspired by old school rpg art and would love to have an outlet to try my hand at it.
I would prefer to work in black and white since I have little experience there and would like to improve my abilities in that field. However I can also work in a more painterly style. Below are some sketches for reference, let me know if you want some art for your project.
Thanks, BBB.
Had a lot of fun playing this game, the bosses in particular were really enjoyable. I died to the first one a few times, but then I realized I could wall jump and he became a lot easier. The secound boss was my favorite, their attacks felt simple enough that I could come up with a plan to avoid them but their movement mixed with their attack was chaotic enough that at times I felt paniced trying to avoid damage. Only issue I had was there were a few times when I got hit I would take double damage. Very fun game, also the dash felt super satisfying.
TI was attempting to use fightstick controls in a platforming game, so a lot of the inputs are quite challenging as a result. I wanted to avoid using single input controls to stick to the theme of using fightstick inputs for all the powerups. When making this I could barely do any of the inputs at first. The inputs do ask a lot of the player but once you get a hang of them they feel pretty rewarding. Mind you the game is very small so I feel like there is not enough time for the player to get used to them before they face even harder platforming challenges.
You're the secound person to recommend changing the inputs for double jump so I feel its probably a good idea to make that change in a future update. Luckily I have all the code for that commented out so it will be a quick fix. The charge power up is a bit of a remnant from when I had enemies planned, that was going to be your attack and you could also use it for platforming/sequence breaks. Adding a longer charge time sounds like a good idea, I had it set so that the charge time was the same as the time it takes to double jump, allowing the player to get an extended jump if they charged it while double jumping. I never considered that it may lead to annoyance with it procing unexpectedly, I will try to adjust it to make it more consistent/purposeful, thanks for all the feed back.
Thanks, glad you enjoyed it. It took me quite awhile to get adequate with the controls, I never played a game before that uses fight stick controls for platforming so it is quite a steep learning curve. I will have to look into that soft lock. I kind of knew there was potential for one, but I thought I got rid of them all.
Thanks for the feed back.
I do agree with you, I never considered forward up as the input till you brought it up but that would be a lot more intuitive. I defaulted to (down, forward, x) since that is the Hadouken input from street fighter. (Forward, up, x) may make the input more consistant too, since most times you will already be holding forward.
I will try adding it and see how it feels.
Thanks!
Hey,
I am a little out of my depth when it comes to music and sound creation in pico8.
If there are any developers interested in creating some music you can have full creative freedom.
You can try out the game I posted it in the submissions or you can follow this link. https://buddyboybueno.itch.io/star-pico8
If you want to give any feedback on the game feel free to leave a comment on the game page.
Thanks, BBB.
Hey I am a fairly good pixel artist and have experience working with in the game boy's limitations. I previously submitted to this jam in 2021, you can check out the art in my previous submission here https://buddyboybueno.itch.io/starpiece Would love to work on a jam strictly in a artist role. So if you interested let me know.
I have finished the game :D. Honestly some awesome level design. I had to do a lot of puzzle solving to figure out how to get past certain jumps. The slow acceleration speed helped in making this game more tricky/ragey aha. The first screen was a little tricky to figure out where the platforms were but all other screens were good. If you do get around to finishing/adding more to this game I would suggest doing a white line for platforms on the first screen kinda like you did with the other screens. Nice game thanks for making it :D
I am curious if a topdown metroidvania would be acceptable. I've been watching videos on youtube discussing the topic of metroidvanias and in these videos they suggest that some FPS games could be considered metroidvania games. However in the wikipedia article that was linked to this jam, they specify that it is a 2d side scroller.
If the game has a gate blocked map, character/knowledge progression and exploration/revisiting, would that constitute a metroidvania? I am curious, what do other people think defines the genre, specifically if it is not in the traditional side scroller format.