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I thought the way the player moved with aiming was engaging. It essentially made the player take their position into account when aiming at something to shoot, necessitating thinking two steps ahead of shooting at any specific enemy. I also thought that the speed at which the tank aims was really smart for the concept. It would be easy for the player to cheese the system by making snap mouse movements to aim, shoot, and stop moving again in an instant, but having a limited speed to aiming forces the player to interact with the system.

Thank you for playing!