Play Project Abronitch
Project Abronitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #168 | 3.000 | 3.000 |
Theme | #188 | 2.438 | 2.438 |
Audio | #202 | 2.625 | 2.625 |
Overall | #216 | 2.625 | 2.625 |
Fun | #244 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
NO
Did you use BulletFury?
No
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Comments
Hey, good job! It's interesting that your speed obviously depends on where your gun is pointing. I also liked the variety of enemies and projectiles.
The game was a bit difficult for me to progress though
Really cool looking and fun game with the visuals and sounds :) gameplay was also good and it really fits the theme of consequences! Gave you a nice rating! If you like to check out our game too! :)
thank you for playing!
This was neat! The death message was really funny
thanks for playing
With a little bit of work, this could be a banger! The art style is wild! A lot is going on the screen. But it's snappy and fun, which is the most important part
Thank you for your playing!
This game reminded me of that arcade game metal slug. The sound was cool , I did die a lot but I enjoyed it
thanks for playing mate!
This game reminded me of that arcade game metal slug. The sound was cool , I did die a lot but I enjoyed it
The game runs well and I can restart quickly so despite the lack of UI for restarting, I was able to oversee that but I couldn't get past the first truck with the red barrels. Besides that, you have nice visuals here, nice VFX, and the aiming is smooth. Continue to update it as this has great potential!
thanks for playing!
try using "Ctrl" for aiming mode that will help you blow the red barrel on the back of the truck
and "left click" to throw traps behind you!
I thought the way the player moved with aiming was engaging. It essentially made the player take their position into account when aiming at something to shoot, necessitating thinking two steps ahead of shooting at any specific enemy. I also thought that the speed at which the tank aims was really smart for the concept. It would be easy for the player to cheese the system by making snap mouse movements to aim, shoot, and stop moving again in an instant, but having a limited speed to aiming forces the player to interact with the system.
Thank you for playing!
Well, I beat it I think?
Yes, you have beaten it! stay tuned for more content !
I really like challenging games like that! Good job, the art and sfx are really nice, for my opinion it's good game with potential!
thanks for playing mate! stay tuned for more updates
Maybe I'm dumb but I just can't kill the first grounded enemy. Trying to hit this red barell, but only one time I got this. Unfortuantely I couldn't see much more than this first look of the game. It looks interesting, but the fact that I need to restart the game every death is frustrating
yeah it is very frustrating to restart the game every time you die that was because of the lack of time to make a replay function
anyways try using "Ctrl" for aiming mod and "left click" to throw traps behind you this will make the game allot easier for everybody
thanks for playing mate!
So I guess if there's no more enemy it means I won?
It's short but I quite enjoyed the game. Overall the art is pretty cool, the backgrounds are specially nice but for example the tank driving animation is cool too. The music is super catchy. The controls are hard to handle at first but I like them in the end, how your movement is linked to where you want to shoot, I think it works. Finally there's not that much content but what's there is pretty fun to deal with, with the trap you need to set behind you at the end, I really enjoyed it as a short die-an-retry (that's how you call a game when you're bad at it, right?) game.
This is a super cool entry, thanks for sharing.
thanks for playing mate!
and yeah you WON! congrats
This one kinda hard. My strategy in this game is focusing on aiming mode and protect myself from incoming bomb.
That being said, I love the visual in this game. It is so stylized yet consistent.
Thanks for playing mate!
Design is really pleasing to the eye. As for the gameplay, it was really difficult. I wanted to move forward, but I can't say I could do it very well.
Thank you for your feedback! I'm glad you enjoyed the design. I'll take your comments about the gameplay into consideration as I'm always looking to improve. If you have any specific suggestions or areas where you got stuck, please let me know. Your insights are invaluable to me!
BTW you can use "Ctrl" for aiming mod and "right click" to throw traps which will make it a lot easier. for the Cyber trucks, try shooting the red barrel on its back
Wow, now that's a life changer! Maybe you can create a tutorial page or something to let the player know these tips.
Looked really nice. Super hard though
thanks , i'm planning to add souls like elements to it