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I'm definitely gonna give this another try with that in mind, thanks! I guess I built my character thinking about how this setting usually leads to insanity. It would be cool if there was some kind of way to MND your way through enemy encounters if it passes a check of some sort, or maybe nerfs enemies to make them easier? 

I honestly had no idea that it affected the three arrows at the bottom. I think they were the same after the first two rooms so I thought it was something that I maybe unlocked down the line. Now I know how to not smash into enemies!

It definitely captures those old school dungeon crawling vibes. You nailed that. 

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Really glad I went back and tried it again with that INT/DEX build! The first time I made it to floor 77 while avoiding as many enemies as I could, but eventually I was overwhelmed because I couldn't kill anything above the cultist/water monster level. Then I learned to equip the knife you start with. Also that the rest button exists. Then I defeated the Ancient One!

I think what really turned it around for me was the rest button, it completely changed how I played. Instead of avoiding danger as often as possible, it was actually the best idea to fight as many enemies as possible. You get more XP, sometimes items, and you can (to an extent) control how much sanity and HP you lose. It's also the only way to lower your curse level, so getting into fights is really the only way to win.

I really genuinely appreciate you going back and beating the game! Congrats! I wanted to design it so combat is worth it, and it looks like it works. And I should've probably included some short tutorial on all the buttons and mechanics.