On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

CatIcedTea

159
Posts
2
Topics
8
Followers
13
Following
A member registered Nov 13, 2023 · View creator page →

Creator of

Recent community posts

Rated!

It has a cool look but mechanically needs some explanation on what to do. The angler fish seems too hard to avoid. The screen could've also been bigger. But the presentation is really nice.

Thanks! I also just rated yours.

It's simple but it has charm. Some sound and music would really help with the general presentation.

Rated!

Nice little endless runner with a good foundation. I did notice that the player movement were a bit choppy. The player sprite is also seems a bit blurry, and I think this video might fix it. Gameplay wise, it is very simple but I think most of my suggestion for stuff that could be added are already pretty obvious, such as difficulty progression, new obstacles, collectibles, and power ups. Stuff like permanent upgrades could work too.

I just rated yours!

Simple but cool platformer with the rising water mechanic. I didn't look at the controls on the main page and it took me awhile to know you can dash. I felt that it might be a bit too floaty and by having faster jump speed and more gravity, it would make things more fast-paced, but that is just my preference.

Just rated!

I had to play both myself but it is a very interesting asymmetrical co op game. Granted, it is pretty simple but if expanded with more mechanics and dangers, it could be pretty amazing. Some more sfx and music would also do wonders.

Rated!

For your first game, this is pretty great! I think having a hold LMB to fire instead of having to spam left click would make it more accessible and less tiring. And implementing an option to choose an upgrade on level up would also increase replayability as well as just more enemies.

Hey, it took me awhile to get around to yours but I rated some of the ones that interested me!

I finally got to yours, it's amazing!

This is a super polished and amazing experience. It's crazy you done this in such a short timeframe. The narrative is also really good and the twist halfway and the ending is such a shock. The card system is simple but very effective and well executed.

Just finished rating!

Pretty cool! It's very nostalgic to me playing this, it reminds me of those flash games back in the day where each run you get more money for upgrades, like that penguin flight game and also those catapult games I forgot the names of. For your first game, this is really good. Some music would've really wrapped up everything together. And having the upgrade menu be more seamless rather than sending you back to the main menu to do it would've made a much more cohesive experience (this one doesn't require all that much work, it would just need a new menu that doesn't say it's the main menu).

Rated!

Nice little rogue-like. I like have the enemies has an actual charge attack instead of just statically moving towards you. The progression system is nice too, with some more variety in the types of upgrades added, it would do very nicely.

Thanks for playing! It was kinda hard to balance it, certain builds made stuff way too easy while other builds made it a grind. And yeah, I would've loved to do more text and events, but unfortunately I had to devote time to fixing edge cases, debugging, and general polishing while also balancing my time between making art for backgrounds and enemies. It was just a case of what takes priorities first and how much is just enough for things to work. But I am glad to see such a detailed feedback, thanks!

Just rated!

Very nice charming little arcade game. Excellent 1-bit pixel art. It has surprisingly deep decision making and risk assessment lol. I found myself thinking, stuff like is it alright to go for this mine? would it touch the fish going up? what if I collide with a spawning mine? It kept me on my toes lol.

Hmm... A few simple way to do it would be to make it so it's limited and you can only use it for a short time before needing to recharge (though it will be a quick recharge). Another would be to make enemies or only certain enemies be invisible when you use it so the player would need to deactivate the water vision in order to see incoming dangers. You can also try restricting the player's movement so they move slower when using it.

Hi! I actually already rated yours awhile back, but thank you so much for rating mine!

Hi, I had a question regarding the rules on teams with people you don't normally work with. I was hoping to do this jam with one of my friends where he would be doing the sound and music, and I will be doing the rest. We've only worked together on a game once before this very recently and I was wondering if that is okay.

I was hoping to play a section involving having the mermaid tail lol, but nonetheless, I love the art, especially the character design. 

I think having some music during the collecting would've contributed really nicely to the dreamscape atmosphere rather than only at the end when you've collected all the water. 

As for the water vision mechanic, there wasn't any incentive, gameplay wise, to turn it off other than to just see the world. I think having some other mechanic to incentivize you to turn off your water vision would be good.

And as I stated before, the atmosphere and the character design really interests me, I kinda want to know what sort of world you had in mind for this game when you made it.

Getting on it now!

Rated!

It's a good idea, but missing important Quality of Life features. I often found myself failing within seconds of starting due to something happening offscreen, not even knowing it was happening. You can do something like, indicate the player when a plastic bag is about to spawn or is just spawned and make sure it is a reasonable distance away for the player to react and get there in time.

Oh I'm sorry to hear, but thank you so much for trying and playing! And please, there's no need to apologize.

Very relaxing, I got all the colors! I like that it's actually 3D and you can rotate around! The music is very fitting and the visuals are cute. It is also very unique in its concept.

I'm downloading and checking out yours now!

Yeah, I wanted to do much more with the combat. Including more attacks the AI can do, such as casting hexes, in which you would need saving throws and such which the MND stat would help with your saves. But thanks so much for playing!

Very fun! The time to serve customers are a bit tight but once you get it down it wasn't too hard. The art is also really cute. I do think the change to the collecting section is a tiny bit jarring personally. I found a lot of time I just wanted to get back to serving the customers lol. I also gamed the system a bit by preparing all the ingredients beforehand while I had time, like getting the drinks ready, fish already cooked, and salad already prepared for the next customer.

(1 edit)

Love it! It's such a cute, charming game!

I manage to escape! The art is so good, and the music is fitting too. I do feel that it maybe a bit easy in a way. One thing I would love to be added is an indicator for when you move and also when you hover over an interactable object.

Quite a unique platformer! I love the simple yet fun gameplay. Music is fitting and relaxing and the bubble sound is cute. The levels do get quite hard though. Maybe an arrow pointing to the pearl would help a lot for doing jumps to the pearl that is kinda far away.

Hey, your game's idea is pretty cool! Here's mine if you don't mind https://itch.io/jam/-pixel-game-jam-2024/rate/2721259

(1 edit)

It's amazing that you have an upgrade and progression system! The UI design is really good too as well as the dialogue system. Though one gripe I do have is that I found myself staring at the minimap most of the time while playing instead of on the actual game. Though that might just be a me thing.

Here's mine also, I would greatly appreciate if you could also do the same! Let's help each other out.

https://itch.io/jam/-pixel-game-jam-2024/rate/2721259