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A solid attempt at a platformer, with a decent amount of challenge and level design to create a fairly engaging experience. A good idea to integrate your team name and your game to be connected. Downloading and playing the game was easy, good work all in all.

Some of your graphics seemed a bit weird, perhaps as a result of your resolution. Your character movement was responsive, if a bit rudimentary. Could you have tweaked the way the character moved to feel better? How did Nintendo make Mario's controls feel like? Finally, there were instances where it registered that I hit the spikes when it didn't appear that was the case, some hit detection testing would have been useful.

Overall, this was a good submission, and for some of you a first experience in developing a game in a team. What have you learned, what went right and what could be improved? I think that the game could have benefited from some polish, but doesn't significantly detract from the average experience.

Thank you for playing the game, yeah some of the graphics where shrunk down, becuase they where made huge. When they first made them, they where bigger then the map. I will keep the hit detection testing in mind for the future, i think we where too confident that it would all just work once we put them into the level.