Cool and polished game! The movement and mechanics felt good(except when the blocks got kind of stuck) and the characters and enemies look cool too. Sadly not much content and dying is not really a problem(Wich usually is not that good for a game as it take the challenge and tension away, but i love it for a game jam since i don't have to repeat everything again every time). Nice Work!
Viewing post in Temple of the Abyss jam comments
Thanks! Agreed the blocks can be frustrating, I think I have a solution for that at least. I’ve learned to try to tune game jam games to be fun and easy, as a standalone work I’d definitely make dying more punishing. I also always overscope on polish and art and then don’t have much time for the actual game at the end, so I also figure it’s better to err on the side of too easy without time to properly playtest the levels (which a platformer maybe more than any other genre really benefits from). Appreciate you checking it out :)