This was a interesting narrative game. I like the exploration of an unconventional story and genre. The story was great and I really like the theme of learning to let go. The gameplay was a bit shallow and maybe a little too easy. It seemed like you could just sell one expensive item and have access to all the other items. But considering this was made in only a week I think the gameplay is a fair trade off for the story. The only real issue I have is that the audio is a bit off: The narration is played through a spatial audio node. It probably would've been better to have a just a normal audio node. Also the audio at the game over/win screen is way louder than the narration.