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That's actually a really good idea I never thought about. Of course the point of the trail is so that the "consequences" of the player's movement is they can't move immediately backwards ever (in addition to the trail as a whole), but you're right that that doesn't mean it has to be punished with death. That way the same effect could be had while being less immediately frustrating by having the "consequence" result in an immediate death. Thanks so much for your input!