Took me a few runs to get it, but once you find out you gotta lure enemies in to your trail you start to have more fun and get into the challenge. I found the intro story very charming and silly I approve. Safety is #1 Priority, but hey if we were safe we wouldn't be having as much fun.
I think a way to help with the trail system would be to make it similar to the game snake, you can't go backwards like in your game which might prevent some accidental deaths. Plus I do think this could become like a fun idea in the way the player would have to manage their trail with more precision, as it keeps growing. Overall a fun game!
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That's actually a really good idea I never thought about. Of course the point of the trail is so that the "consequences" of the player's movement is they can't move immediately backwards ever (in addition to the trail as a whole), but you're right that that doesn't mean it has to be punished with death. That way the same effect could be had while being less immediately frustrating by having the "consequence" result in an immediate death. Thanks so much for your input!