Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)

I had to play with brightness to the max cuz I'm a sissy (ΘεΘ;). The wording of the instructions was pretty good! :) I liked the look and feel of the map. The mix of pixel art and hand drawn art on the UI looked a bit strange. Sometimes I wouldn't take damage from hits, but it didn't really feel bad. Health felt like the most important score. Checkpoints might help. The hurt box sizes felt just right. I wasn't really satisfied with how the story ended, but the ending choice of music was excellent!


EDIT: Just remembered: Occasionally it would crash at random points. I was using the Linux export.

(+1)

Thank you for the detailed feedback.

The UI part is funny, because I totally agree with you. Basically I just put it together in the game's early stages and in the end haven't changed it. The funny part, that so far everyone loved it, many specifically mentioned the UI. But I hate it :D I should have changed its style mid-way.

The random hits thing is concerning, because I never saw this happen. I don't know if it is a Linux specific thing, sadly I cannot test it. On Windows, Mac, Web it is not a known issue. As for NOT taking damage, there is a timer in the game that doesn't let the player take damage from multiple sources in a quick succession. This is by choice, because the geometry of the map is quite "detailed". So there were cases, where you got slammed into a wall, and took damage from multiple protruding edges.

All in all thanks for the feedback and for playing the game. Cheers!