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wOW! One of the best I have played this jam. I hope you get some more plays, you deserve it! Really thought the mechanic was cool and fun to use. I was pleasantly surprised when I did not die on first contact. I like your choice of slowing the player instead. That gave the player a second chance and was a brilliant move.

Nice job!!

Thank you! I was wondering how I should communicate this mechanic to players, but I am glad that the surprise of not dying to enemies was a happy surprise and not frustrating. Did you also notice that each time you take damage, the slow is applied for a longer time, indicated by the broken bone? Let me know if you have any tips on how the damage could be better communicated!