Story Update:
Lets talk about LUCK! Of course we all know luck will be in the battle system, but this goes for the story too. The story will have moments where luck is involved. Think of it like "Dungeons & Dragons" when you roll the 20 sided dice to get the best outcome in a story. Ok I never played D&D before, but I kind of understand the concept of the 20 sided dice.
I guess to give you an example, lets say someone tried to punch you. If you want to kick them and rolled a 1. Then when you kick the person, not only does your kick do nothing to him, it hurts your leg instead. However if it was a 20. Then when you kick the person, he falls and hit's his head hard on the ground so hard it instantly knocks him out. Also, just like dungeons and dragons, I want to reward the player for creative thinking. In D&D, you can do aaaannnnyyythiiiing you want (technically), since you cant really deny any players request. So I plan to make a lot of things a possibility in this game. For example, lets say you encounter a locked door. Well other video games will tell you to find a key. You can choose that approach in my game, but you can also break the door. As long you roll a high number. Of course I don't wanna be too ambitious, so I might not have this feature in everything, but I'll try to implement it in as much as possible.
However to help me make it more balanced and also to give myself not such a headache when I put it in my game. I'll be using the "YES, AND."
What's a "YES, AND?"
This is a 3 minute video on the "YES, AND." I HIGHLY recommend you gave it a watch to understand what I'm gonna do with my game.
Much like he said in the video, it still can break the story. For example, right now I plan to have a side quest where you can explore a haunted mansion, and you can bypass all of it if you have a good roll. T-T
But that's ok because I want people to have freedom. This helps make my game more about roleplaying, so the player can be encouraged to act exactly as their character. Much like what he said at 0:54, if you have a character that wants to do something, even if its outrageous, he can still (technically) do it, but it comes at a cost with the "YES, AND."