Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I beat both the regular mode and the boss rush. Fun and very well presented.  The art is especially cool. I give it high marks in everything, but then we come to level design... 75% or more of the screen is completely blocked off by some hazard at all times, and I don't mean bullets. Whether it is is a building blocking shots, a line of enemies that you didn't speedkill, or the chance of an enemy appearing from the sides or back (big design no-no), you end up limited to a very small part of the screen. For that reason the bosses are the most fun and fair part. Definitely a strong foundation that some better levels could be built on.

Thanks, I'm glad you like it and that's a useful perspective as past some enemies indeed being more annoying that they should if you did not speedkill them overall just giving some air to navigate is indeed not a way I really approached it.