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(+1)

Sonar Sight is a unique prototype with strong similarities to Battleship, where a player relies on the use of the submarine's sonar in order to detect projectiles and enemies. While there weren't enough projectiles for me to consider this a bullet hell, this is a super exciting concept that I think could be fully realized into a one-of-a-kind underwater warfare bullet hell game. 

Some notes:

  • It would be nice to have a way to track where an enemy was last detected, to help feel less aimless. This could be done with a map, where an enemy's last location could be marked if the player discovers them through the sonar.
  • I liked the little track in the Main Menu. It would be cool to see that carried into actual gameplay, with some cool sound design for the sonar, player movement and enemies.
  • Enemy attack variety would be fun to explore.

For a first game, this is an incredible prototype. I'd love to see how you go forward with it, should you decide to polish. Well done!

(+1)

First off thanks for playing my game! Your description is totally accurate! I wanted to make something unique instead of the standard bullet hell formula but lost some of that focus for sure. Your notes are actually on the nose there are lots of stuff that got cut due to time where a minimap was one of them! I am going further with this project after the rating period is over so I can get as much playtesting out of it. I am not much of a sound/music guy and the track in the game was made by my dad given time constraints we didn't have time to work on a track for the gameplay but will most likely have something in the future. Thank you for your review and feedback it means a ton!

That's awesome, I'm looking forward to seeing the development! Once more you did a great job given the time constraint, you should be proud.