Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Due to a setting change on the submission page this game is now playable which is awesome!

That being said this game is brutal in my opinion the mechanic in place that you have to catch bullets to throw them back the enemy is innovative but makes for some difficult gameplay. My best score is 21s of survival so either I suck at this game or it needs some rebalancing. Will need more playtesters to really tell as I tend to be fairly bad at nearly every jam submission

Things I liked:

I think the variation of projectiles and enemies is really cool from what I can tell alot of time and effort went into what each projectile does and what monster it came from

Art style works well I feel like everything is a little bit crunchy and hard to read but after I played for awhile I understood theres a slime enemy, giant apple, slingshot guy, among a few others It took me some time to realize we are some ghoul guy with giant hands (not popcorn hands which was my first thought) 

Gameplay is relatively straight forward once you know how each projectile functions, It was reward to see that the boomerang splits up the slime but any other projectile will just sink into its body. The giant apple can only be hit by arrows, slingshot guy has to be hit by his own projectile. All of this projectile stuff makes a interesting concept for the gameplay loop. Do you prioritize getting the right projectile for this specific enemy type or do you focus on wiping out what you can with what you have. 


Things I wanted:

A general tutorial showing what projectile does what I think it was cool to have the player learn what this projectile does and how it only interacts with this enemy but the player has to learn that by failing alot. A projectile range with dummy targets would go super far in teaching the player how the game works.


General difficulty rebalancing. During the time I spent playing the game again either I suck at the game or its too hard for a new player to learn how to strive in the game scene. The enemies feel like they are too accurate because the movement speed of the player feels fast I end up lining up perfectly when an enemy fires at me which feels too harsh.  Going on further with rebalancing I think the player needs 3 lives or a health bar where each projectile does a certain amount of damage because  one mistake and you have to restart your run. 


Overall great game submission im glad you got it to work.

thank you a lot.

really complete feedback, i agree with everything. and you arent dumb lmao, the game really needs a tutorial and more polish to a fair experience