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Really cool concept and perspective !

I dig the 3D/2D blend on display here, the player mech’s design is also pretty rad. The tune is a banger and really fits the hectic action on screen as well.

The bullet capture mechanic is quite good once you get the hang of it, and hitting a green bullet just at the right time to clear a tough pattern is also quite satisfying.

If i had only one tiny nitpick is that the boss lacks a bit of feedback on hits and i have no idea if there was still a long way to go or not to defeat him, i think displaying his hp would be a cool addition.

Other than that great entry and i’ve had quite some fun playing it, well done :)