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I really like the charge mechanic. I also really appreciate how you designed the game around it. A lot of the enemies stayed in place long enough to actually be able to line up your charge shot with them. It's really nice to see when level design is made very intentionally with the gameplay instead of just just slapping a gimmick on top of a generic schmup.

Thank you for commenting
I'm glad you liked the level design, it's the thing that took me the most time in development so i'm happy somebody commented on it specifically