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Dreamofsheep

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A member registered May 11, 2024 · View creator page →

Creator of

Recent community posts

The invincibility was intended! .... though indeed i made it by accident
It also does reset the invincibility timer so you can get hit multiple times quickly if you abuse it
I see the problem with the difficulty definetly, thank you so much for pointing it out

Fairy Aside ,thank you so much for your comment!

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Here angry fairy (she admittedly isn't quite ghosty)

I really like how many uses the mechanic can have, this one stuck to me the most in the jam but i honestly couldn't exactly tell why
The music gives it quite the mood too!
Yokarilotl

Thank you! It makes me happy that you liked it!

It's from the game engine i used
On the game page it says "no royalties aside from what you paid for the ost" , i assumed it was fine as other games used it
It's number 16 from here : https://store.steampowered.com/app/2561350/Shooting_Game_Builder_Soundtrack/

Thank you for commenting
I'm glad you liked the level design, it's the thing that took me the most time in development so i'm happy somebody commented on it specifically

Hey , thanks for the comment!
I fully expected the tutorial to confuse people a little as it was the last thing i made in quite a rush, good job on getting a hang of the mechanic!

I love the colors in this game,  it's also easy to read the bullets which is harder than it sounds to implement.
Cool that you went out of your way to animate the ship's rotation, it's a nice detail
It's a simple but fun shmup

Very cool idea with the bouncing bullets , you have to be really careful with your shots and aim for the core at all costs
The game itself is pretty fun, it quickly gets overwhelming and i managed wave 12 at most

Lovely sketchy style and cozy gameplay loop
Also very polished with the bullet preview and the mechanic in itself being great

gets repetitive quickly due to the enemy types , but zooming around with the dash to dodge bullets is very satisfying still

The camera flows smoothly and the boss is great!
The main mechanic healing you is a bit abusable
Also the one pattern that shoots at the sides and tries to trap you , with a little cost can be basically ignored which i found by accident.
Still very cool , there's not many 3d entries in this jam and this seems the most polished of those i played so far

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The game is fun
The presentation SLAPS you in the face in a good way , reminds me alot of blue revolver and zeroranger (as do some bosses and patterns), the warning is also very creative.
everything about the game is just tightly designed

I downloaded without reading and realized i could parry only after getting slammed by coins
Once i understood it was a lot of fun
Also very cute art

I don't know what i expected
I got thrashed FAST

Very fun , ramps up incredibly quickly in difficulty
The drawings are cool and the athmosphere is amizing (there's no music , but that's weirdly fitting in a way)
I also had the bugs of the enemies shooting from offscreen , but that was only for the "big" heads that shoot a bunch of aimed bullets

Very fun , ramps up incredibly quickly in difficulty
The drawings are cool and the athmosphere is amizing (there's no music , but that's weirdly fitting in a way)
I also had the bugs of the enemies shooting from offscreen , but that was only for the "big" heads that shoot a bunch of aimed bullets

261.9k is as far as i got on the normal mode, pretty cool , the dash is very satisfying  
I made the enemies enormous and with the triple shot they got utterly massacred

Looks really cool
Starts off easy and gets brutal QUICK!

The enemy designs are glorious!
The game itself is pretty fun as the modifiers can scale to ridiculous levels, I was having a pretty good run and the game eventually crashed (may have been my pc to be fair)

I'm really sorry , unfortunately the engine i use does not support web exporting as far as i'm aware

The patterns are really cool, usually by the end you're ridiculously overpowered ,
but the first couple battles were  really fun and the wand customization system has potential

the enemies look cool and the soundtrack is a BOP!
I got absolutely shredded but still had  fun

Looks very clean graphically, with even the player shadow blending with others looking very cool
i tried to change weapon and exploded while fighting a boss and bursted laughing from that , it was great

Pretty cute game, i had accidentaly done "hardcore mode" as i only dashed like an idiot lol
Still, pretty fun and the graphic style is very cute

Fairly easy due to your ability to eat on command , i feel a cooldown on the ability would've helped
That said it still had me hooked , slurping a swath of insects with just a single lick is very satisfying

Got to around 1.7M on the normal mode , it felt a bit like the score didn't go down that much when you get hit (or at least you can offset it well with the multiplier) so this may have been cheesed a little,
That said the game was fun ,the bosses are cool (the first rotating one especially, as it gets close to hitting you at the edges) and i like the frenzy mode a lot

my final score was 6
and i fought hard not to go into the negatives >:(
that said ,i love the concept, especially the early parts being able to hit you and i like the wave mechanics

as everybody has said the game has cool art , the couple of frames of animation you added to everything made it feel a lot more alive and enjoyable to look at.
The game itself is also fun with you having to miss civilians on purpose (though i'll admit on hard it is a tad overkill) and helicopters coming in as a distraction if you overdo it

Thank you for adding the boss rush, it makes it easier to see the entire game, my favorite parts was the godzilla segment.

I think that's the most "consequences"-related game i played so far, the bouncing bullets are a great idea and kept me on my toes, i love it!
the boss's second phase was a little annoying (he was 95% of the time invincible , so it took a while to get him to the third) but other than that i had fun

Very fun game, the knives are a cool way to "cull" the enemy numbers to not get overwhelmed
The art is great! especially the end screen illustration
The music is good too but for some reason it stops after the first "level" of each area

good game, it's Fun to dash around and get chain kills of enemies
The hat idea is adorable i love it, retrying just to see which hat you'll get for your score is fantastic
The one weird thing is that you can go outside the arena , i find that a little confusing

Thank you! glad you like the game
The tutorial was definetly the worst of it , i'm glad you found out how to use the melee weapon despite that

Really fun! i like the music a lot and the game ozzes with style and polish , the intro especially
the teleportation is a fun gimmick , though i couldn't manage to beat it

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I really liked the bullet patterns ,especially with how it all syncs with the music (which is also very good by the way!)
i went for "veteran" and just barely won with 1 life left (the sun burned me -.-)

Very fun , love the concept of increasing the score by going for riskier options, yet keeps being fair

Quite beautiful patterns-wise, very smooth and clean with the gameplay , i can tell you polished this a lot

Thank you so much for the critique, i'll keep what you said in mind as i didn't even realize (especially the bit about the tunnel and clouds)