what a lovely coincidence that you found this jam. I dig the audiovisual aesthetic, it fits the theme really well!
I appreciate the calm exploratory thing you got going on, it goes well with the whole aesthetic of the game. unfortunately I couldn’t figure out where to go after getting the dash — I went all the way to the left, but it seems like I’m missing something to progress that way. I did a few laps of the map without finding any other ways to go, so I’m not sure what I’m supposed to do.
the platforming is very smooth and polished, but the camera could use some work. the main issue is how it jitters — there are multiple solutions to this, but I would recommend looking into “physics interpolation” in Godot 4.3 (or see the lawnjelly smoothing addon for Godot 4.X). also, the camera feels very janky when it tries to focus on something in the world — maybe it would be better if the trigger was more gradual based on the character’s distance to it.
(unrelated, but: I wishlisted Realm Of I, it looks really cool!)