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Thank you for your feedback!

Particularly your thoughtful observations on the repeating events. This was something I fussed over quite a bit: should I have fewer events and give the player more chances to experiment, or emphasize novelty and variety at all costs? Another option was of course just to make the voyage shorter! But I found that whatever choice I went with, it was something lost something gained. In the end I decided to go with fewer events because it felt like the more pragmatic choice, giving me more time to refine the underlying system.

Good luck on reaching the Strange Havens. Don't underestimate the fish!

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Yeah, it could really appear like a trade-off...I completely  understand the intent behind your decision making, and I think I will appreciate it even more if I manage to reach the end of the game!

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Still struggling to come anywhere close to winning, but at the very least, I was able to discover just how very precious that fish was! That was a good, good idea.  I offered the next fish to a second set of dolphins so eagerly, thinking I was going to win soon - and discovered how diabolical you were! What a game. 

Also, the system you have created has an equilibrium of its own but it's slow to act, huh?  Even though I feel quite lost when it comes to coming up with strategies, the option to 'Save' , 'Ask for hint' as well as see 'History' does help in making it feel more fair.  Good job, again!

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Thank you!

It sounds like you're closer to winning than you think. 

Don't trust!

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"Don't  trust" sounds like another one of your cryptic hints! Playing the game has made me so wary of trusting the hints too. The ocean abruptly rages , merchants abandon, even the cute little dolphins betray. When you think you are dying, you get resurrected. When are overconfidently sailing through, you just die.  GG. But I think I'll trust that 'Don't trust'.