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This Game was SO fun! I read every dev commentary orb, it added a lot of personality to the game! :^)

I really wish you weren't so critical of your work though. a lot of time was poured into this, and the 3 drake enemies are great design. Enemy behaviour was good too, really felt like i was "punished" for whiffing a hit or blocking early.  Being able to sex the downed enemies without a game over would have been nice. The boss was challenging, finally got her after 15 trys. It honestly made me want to sprint while strafing which you cant do. Sprinting backwards would be nice movement too. (I could've gone without getting pissed on after death x.x ) Hopefully there will be a unlockable gallery in future games

Looking forward to the next game! <3

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on second playthrough i first try'd the dragon, so definetly wouldn't need sprint backwards for anything. it would destroy the game fight design. choosing the drake color in extras wouldve been cool.

Hah, thanks. Good to hear you had fun with the game. 

I had plenty of ideas to put into the game, but the time limit was only some 30 days after the Game Jam started, so I had to cut a lot of the things I wanted to include, especially since I was basically learning to code, apply and use the 3D models and use Godot as the game engine at the same time. Most of the gripes I had from that went into the commentary orbs.

The last boss is all about patience really. Her attacks are very easy to avoid if you know what you're doing. Even the ranged fire ball thingies are mainly just there to make the player block or spend stamina needlessly. They can all be avoided by simply strafing left or right. 

I could have paced the fight differently in the end, since she originally had way more attacks planned, but I kind of just ran out of time to include it all in a way where everything blended together in a satisfactory manner.

Any adult themed games I'll be working on in the future will most likely have stuff like galleries etc. if it makes sense to have one. They're not difficult to implement at all.

What really is more difficult to me beyond anything coding related is coming up with ideas that can be made into a game that would be fun to play.

I've prototyped a few ideas ranging from more dungeon dwelling for dragon pussy to survival stuff in the midst of post apocalyptic monsters, but figuring out an engaging game loop is the really difficult part.