Story Update:
Wow I'm happy with what I got to do today. Right now I'm writing how the ACT system should go for a special character and I feel really proud about it. The ACT system is getting better and the characters are getting more development. I kind of dreaded writing for the main story at times, but I'm getting more happy with it. After all, I really feel like I got a lot done today.
Also I really wanna say I'm inspired by the "Fools Gold" Series by DingoDoodles. If you read the update above this one, you would know she's responsible for the "Felix D&D Tips" video as well. Dingo and her boyfriend Felix really inspired the way I write the story for this game. If you don't know "Fools Gold" is a series that she does where she animates her D&D campaigns. Its a really entertaining watch, go check it out.
But what really caught me was the fact that this wasn't just some writer making this story. It was her group of friends having a D&D campaign where luck was involved and there choices mattered. It made me wonder "Man what if RPG's had something like this." And that's kind of one of the reasons I wanted to make this game. It made me feel like RPG's could be so much greater, and yet RPG's were based off of D&D (So I've been told). While my battle system is mainly Russian roulette, there's times in the story where you have to do traditional fights. No, it's not like every other RPG where there's a menu system to select what you wanna do and having to do big numbers. It's more like a choose your own adventure way of fighting. Which I know sounds dumb since I just said its not like a menu system.
To give an example, lets say you fight a thief. In a traditional RPG, you would basically have to dwindle the HP on that thief till he hits 0. But in my game, not only can you attack the thief, lets say you can shoot a padlock on a cage for a bull, now the bull can run out and chase after the thief. Or lets say your riding on a motorcycle on top of some canyon and your being chased by a biker gang for whatever reason. You can ram them into the ravine, or maybe trick one of them to ram you, but then right as he gets close, you floor it and he accidentally crashes into his buddy's. It feels like there's more story involved, and you can use the environment around you to make more interesting choices. Rather than just, "You use 'attack'. oh you did 20 dmg... You used a 'special'. Oh it missed. You used 'attack'. Oh you did another 20 dmg."
Sorry, just wanna say I'll be using stuff like the environment and story to make more engaging fights, thanks to "Fools Gold."