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(1 edit) (+1)

Thanks for playing!

It really is a bit difficult to see the smaler objects. My initial solution to that was adding the DOF effect in a Physical Camera in my World Environment, but I discovered that the "Compatibility" render did not render this effect, so I (poorly) made a shader to make my own DOF, but as you got higher, the effect goes off, and I couldn't fix that in time.