Regarding the loading times and shader usage, you’re right that shaders can significantly impact performance, especially if they are complex. For this project, I aimed to achieve a certain visual quality, which relies on shader effects. However, I understand the importance of balancing performance and aesthetics. For future updates, I’ll consider providing an option to toggle shaders on and off to accommodate different hardware capabilities and improve loading times.
As for the terrain and map loading, it actually just loads the pre-designed map we have. The “filling aquarium” part is a shader that creates the visual effect. As a beginner, I didn’t handle it as efficiently as I could have. Currently, there are issues with uploading the corrected files, but I’ve already made the necessary optimizations.